A. there is a qpong server .dll but i never used it... ill send it
B. i had my stuff setup in an autoexec.cfg  (10-1 u can make a server.cfg for it)
c. these r my setting in my autoexec:

set min_players 2      <-Number of players per team that the game will wait for, before dropping the ball. Default: 2 per team 0 would be so if u alone goto the server u can play by yerself (to easy to cheat clq that way)

set start_score 10 <-Starting score of teams.. 5 is default. Use 10 for longer games. 1 for sudden 	death, ect.  SO basically 10x10 = 100 10 points per goal and first to 100 wins keep it at this

balls_per_team 1 - Number of balls spawned per team. Fractional values are accepted. Default: 1 ball per team.(meaning 2 balls spawn)

ball_weight 100 - Weight of the ball. 100 is default. 50 is light, 200 is heavy. This will only be
applied to a ball when it is spawned.. it has no effect on balls already spawned (100 is fine)

players_per_team 8 - Maximum number of players per team.. Default: 8